

It is completely asinine for a fighter jet co-pilot to not speak during take-off, when spoken to, or during an actual dogfight with enemy targets. Some of the playable main characters talk, some of them are inexplicably mute. Who the hell are these characters, and what are they going on about?ĭICE decided to copy Infinity Ward’s (Call of Duty Modern Warfare developer) multi-character narrative, yet forget to duplicate their superior story-telling and tension-building. Likewise, the few dynamic destructible walls or environments are very limited, and look like a piece of hard candy that’s been snapped in half, rather than an actual building that’s been eviscerated by a rocket. Sadly, any meaningful destruction is few and far between, and it’s all scripted. At least it should be fun to blow stuff up, right? After all, the upgraded Frostbite 2 engine is the leader in physics-based destructible environments in the industry, according to EA. Regardless of how good a level looked (assuming the HD texture pack is installed), I always had this nagging familiarity as if I had already been there in one or more of the hundreds of shooters to come before it. While Battlefield 3’s campaign isn’t particularly horrible, it is soulless. I actually prefer shorter games, so long as they’re engaging and entertaining, and eschew the endless room-clearing, wave-spawning nonsense that most games implement to artificially increase the playtime listed on the back of the box. I have no problem with the brevity of games like this.

Battlefield 3’s campaign is mercifully brief, clocking in at an average of five hours, even on the hardest difficulty setting.
#BATTLEFIELD 3 GAMPLAY PRO#
It’s like saying Anna Kournikova doesn’t need to play well to be a great pro tennis player simply because she looks good on the court. I find it hard to swallow that a seasoned triple-A developer such as DICE (Mirror’s Edge, Battlefield series–including the story-driven Bad Company spin-offs) should not be expected to deliver single-player campaign in their biggest release yet just because they’re not good at it. One of the most common things you’ll be hearing (or saying, if you’re a rabid Battlefield apologist) is that Battlefield 3 didn’t need single-player, and that it’s all about the multiplayer anyway. I’m not going to spend too much time on the single-player portion of the game, since obviously the developer didn’t either. Single-player offers tons of expletives, not much else 25, on the Xbox 360, PlayStation 3, and PC. Unfortunately, a host of technical shortcomings and a disappointing overall package make Battlefield 3 not only one of the biggest blunders of 2011, but it also positions rival Activision Blizzard’s upcoming blockbuster to be the clear winner of the first-person-shooter fight that, ironically, EA picked.
